DIE Engine
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
 CAudio
 CDoorAnimated door (pivot, lateral or vertical)
 CEditor
 CEnv
 CFogDistance fog properties
 CGamepad
 CLiftAnimated moving platform
 CLightAnimated point light bound to a node
 CRenderer::LightRenderer-side light (compact variant, fed by Map::pass)
 CMap
 CMapStateSnapshot of the persistent map data, used for the undo history
 CNodeMap node: a 3D position shared by the map objects
 CRenderer::NodeRenderer-side node (compact variant, fed by Map::pass)
 CPathSequence of nodes used as waypoints
 CQMainWindow
 CMainWindow
 CQWidget
 CRenderWindow
 CWdgMapEditor
 CWdgMapView
 CWdgTexSelector
 CWdgTexView
 CRenderer
 CSpeakerSpatial sound source bound to a node
 CSpriteTextured quad standing at a node
 CStaircaseFlight of steps
 CSubmapNested map instance, loaded from a separate file
 CSunSun lighting properties
 CSurfaceTexture mapping of one face of a map object
 CTagA tag: name / value pair (null-terminated strings)
 CTagsTags database
 CRenderer::TextureRenderer-side texture strip (column of square tiles)
 CViewpointCamera position and orientation
 CWalker
 CRenderer::WallRenderer-side wall (compact variant, fed by Map::pass)
 CWallVertical wall between two nodes, with floor / ceiling extensions
 CWorkerPoolFixed pool of reusable worker threads