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DIE Engine
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Textured quad standing at a node. More...
#include <mapobjects.h>
Public Attributes | |
| uint16_t | nodeID |
| char | name [OBJECT_NAME_MAX+1] |
| float | width |
| float | height |
| float | pan |
| Surface | surface |
| uint16_t | tag |
| uint16_t | flags |
| bool | selected |
Textured quad standing at a node.
| uint16_t Sprite::flags |
| float Sprite::height |
| char Sprite::name[OBJECT_NAME_MAX+1] |
| uint16_t Sprite::nodeID |
| float Sprite::pan |
| bool Sprite::selected |
| Surface Sprite::surface |
| uint16_t Sprite::tag |
| float Sprite::width |