DIE Engine
Loading...
Searching...
No Matches
Sprite Struct Reference

Textured quad standing at a node. More...

#include <mapobjects.h>

Public Attributes

uint16_t nodeID
char name [OBJECT_NAME_MAX+1]
float width
float height
float pan
Surface surface
uint16_t tag
uint16_t flags
bool selected

Detailed Description

Textured quad standing at a node.

Member Data Documentation

◆ flags

uint16_t Sprite::flags

◆ height

float Sprite::height

◆ name

char Sprite::name[OBJECT_NAME_MAX+1]

◆ nodeID

uint16_t Sprite::nodeID

◆ pan

float Sprite::pan

◆ selected

bool Sprite::selected

◆ surface

Surface Sprite::surface

◆ tag

uint16_t Sprite::tag

◆ width

float Sprite::width

The documentation for this struct was generated from the following file: