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DIE Engine
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Texture mapping of one face of a map object. More...
#include <mapobjects.h>
Public Attributes | |
| uint16_t | id |
| float | scaleX |
| float | scaleY |
| float | shiftX |
| float | shiftY |
| uint16_t | flags |
Texture mapping of one face of a map object.
| uint16_t Surface::flags |
| uint16_t Surface::id |
| float Surface::scaleX |
| float Surface::scaleY |
| float Surface::shiftX |
| float Surface::shiftY |