DIE Engine
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Surface Struct Reference

Texture mapping of one face of a map object. More...

#include <mapobjects.h>

Public Attributes

uint16_t id
float scaleX
float scaleY
float shiftX
float shiftY
uint16_t flags

Detailed Description

Texture mapping of one face of a map object.

Member Data Documentation

◆ flags

uint16_t Surface::flags

◆ id

uint16_t Surface::id

◆ scaleX

float Surface::scaleX

◆ scaleY

float Surface::scaleY

◆ shiftX

float Surface::shiftX

◆ shiftY

float Surface::shiftY

The documentation for this struct was generated from the following file: