DIE Engine
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Speaker Struct Reference

Spatial sound source bound to a node. More...

#include <mapobjects.h>

Public Attributes

uint16_t nodeID
char name [OBJECT_NAME_MAX+1]
char path [OBJECT_PATH_MAX+1]
float volume
float size
float pan
uint16_t tag
uint16_t flags
bool selected

Detailed Description

Spatial sound source bound to a node.

Member Data Documentation

◆ flags

uint16_t Speaker::flags

◆ name

char Speaker::name[OBJECT_NAME_MAX+1]

◆ nodeID

uint16_t Speaker::nodeID

◆ pan

float Speaker::pan

◆ path

char Speaker::path[OBJECT_PATH_MAX+1]

◆ selected

bool Speaker::selected

◆ size

float Speaker::size

◆ tag

uint16_t Speaker::tag

◆ volume

float Speaker::volume

The documentation for this struct was generated from the following file: