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DIE Engine
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Spatial sound source bound to a node. More...
#include <mapobjects.h>
Public Attributes | |
| uint16_t | nodeID |
| char | name [OBJECT_NAME_MAX+1] |
| char | path [OBJECT_PATH_MAX+1] |
| float | volume |
| float | size |
| float | pan |
| uint16_t | tag |
| uint16_t | flags |
| bool | selected |
Spatial sound source bound to a node.
| uint16_t Speaker::flags |
| char Speaker::name[OBJECT_NAME_MAX+1] |
| uint16_t Speaker::nodeID |
| float Speaker::pan |
| char Speaker::path[OBJECT_PATH_MAX+1] |
| bool Speaker::selected |
| float Speaker::size |
| uint16_t Speaker::tag |
| float Speaker::volume |