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DIE Engine
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Sequence of nodes used as waypoints. More...
#include <mapobjects.h>
Public Attributes | |
| uint16_t | nodes [PATH_NODES_MAX] |
| uint16_t | nodesCount |
| char | name [OBJECT_NAME_MAX+1] |
| float | pan |
| uint16_t | tag |
| uint16_t | flags |
| bool | selected |
Sequence of nodes used as waypoints.
| uint16_t Path::flags |
| char Path::name[OBJECT_NAME_MAX+1] |
| uint16_t Path::nodes[PATH_NODES_MAX] |
| uint16_t Path::nodesCount |
| float Path::pan |
| bool Path::selected |
| uint16_t Path::tag |