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DIE Engine
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Animated point light bound to a node. More...
#include <mapobjects.h>
Public Attributes | |
| uint16_t | nodeID |
| uint32_t | colorA |
| uint32_t | colorB |
| float | strength |
| float | speed |
| uint16_t | anim |
| one of LIGHT_ANIMS | |
| uint32_t | color |
| animation state, interpolated every frame | |
| float | phase |
| animation state | |
| uint16_t | tag |
| uint16_t | flags |
| bool | selected |
Animated point light bound to a node.
| uint16_t Light::anim |
one of LIGHT_ANIMS
| uint32_t Light::color |
animation state, interpolated every frame
| uint32_t Light::colorA |
| uint32_t Light::colorB |
| uint16_t Light::flags |
| uint16_t Light::nodeID |
| float Light::phase |
animation state
| bool Light::selected |
| float Light::speed |
| float Light::strength |
| uint16_t Light::tag |