DIE Engine
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Light Struct Reference

Animated point light bound to a node. More...

#include <mapobjects.h>

Public Attributes

uint16_t nodeID
uint32_t colorA
uint32_t colorB
float strength
float speed
uint16_t anim
 one of LIGHT_ANIMS
uint32_t color
 animation state, interpolated every frame
float phase
 animation state
uint16_t tag
uint16_t flags
bool selected

Detailed Description

Animated point light bound to a node.

Member Data Documentation

◆ anim

uint16_t Light::anim

one of LIGHT_ANIMS

◆ color

uint32_t Light::color

animation state, interpolated every frame

◆ colorA

uint32_t Light::colorA

◆ colorB

uint32_t Light::colorB

◆ flags

uint16_t Light::flags

◆ nodeID

uint16_t Light::nodeID

◆ phase

float Light::phase

animation state

◆ selected

bool Light::selected

◆ speed

float Light::speed

◆ strength

float Light::strength

◆ tag

uint16_t Light::tag

The documentation for this struct was generated from the following file: