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DIE Engine
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Go to the source code of this file.
Classes | |
| struct | Node |
| Map node: a 3D position shared by the map objects. More... | |
| struct | Surface |
| Texture mapping of one face of a map object. More... | |
| struct | Wall |
| Vertical wall between two nodes, with floor / ceiling extensions. More... | |
| struct | Submap |
| Nested map instance, loaded from a separate file. More... | |
| struct | Door |
| Animated door (pivot, lateral or vertical). More... | |
| struct | Lift |
| Animated moving platform. More... | |
| struct | Sprite |
| Textured quad standing at a node. More... | |
| struct | Staircase |
| Flight of steps. More... | |
| struct | Light |
| Animated point light bound to a node. More... | |
| struct | Speaker |
| Spatial sound source bound to a node. More... | |
| struct | Path |
| Sequence of nodes used as waypoints. More... | |
| enum DOOR_FLAGS : uint16_t |
| enum DOOR_MODES : uint16_t |
| enum DOOR_SURFACES : uint16_t |
| enum LIFT_FLAGS : uint16_t |
| enum LIFT_MODES : uint16_t |
| enum LIFT_SURFACES : uint16_t |
| enum LIGHT_ANIMS : uint16_t |
| enum LIGHT_FLAGS : uint16_t |
| enum NODE_FLAGS : uint16_t |
| enum SPEAKER_FLAGS : uint16_t |
| enum SPRITE_FLAGS : uint16_t |
| enum STAIRCASE_FLAGS : uint16_t |
| enum STAIRCASE_SURFACES : uint16_t |
| enum WALL_FLAGS : uint16_t |
| enum WALL_SURFACES : uint16_t |