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DIE Engine
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Vertical wall between two nodes, with floor / ceiling extensions. More...
#include <mapobjects.h>
Public Attributes | |
| uint16_t | nodeID1 |
| uint16_t | nodeID2 |
| float | height |
| QVector2D | dir |
| computed geometry, see Map::computeWall() | |
| QVector2D | normal |
| computed geometry, see Map::computeWall() | |
| float | length |
| computed geometry, see Map::computeWall() | |
| Surface | surfaces [WALL_SURFACES_COUNT] |
| uint16_t | flags |
| bool | selected |
Vertical wall between two nodes, with floor / ceiling extensions.
| QVector2D Wall::dir |
computed geometry, see Map::computeWall()
| uint16_t Wall::flags |
| float Wall::height |
| float Wall::length |
computed geometry, see Map::computeWall()
| uint16_t Wall::nodeID1 |
| uint16_t Wall::nodeID2 |
| QVector2D Wall::normal |
computed geometry, see Map::computeWall()
| bool Wall::selected |
| Surface Wall::surfaces[WALL_SURFACES_COUNT] |