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Wall Struct Reference

Vertical wall between two nodes, with floor / ceiling extensions. More...

#include <mapobjects.h>

Public Attributes

uint16_t nodeID1
uint16_t nodeID2
float height
QVector2D dir
 computed geometry, see Map::computeWall()
QVector2D normal
 computed geometry, see Map::computeWall()
float length
 computed geometry, see Map::computeWall()
Surface surfaces [WALL_SURFACES_COUNT]
uint16_t flags
bool selected

Detailed Description

Vertical wall between two nodes, with floor / ceiling extensions.

Member Data Documentation

◆ dir

QVector2D Wall::dir

computed geometry, see Map::computeWall()

◆ flags

uint16_t Wall::flags

◆ height

float Wall::height

◆ length

float Wall::length

computed geometry, see Map::computeWall()

◆ nodeID1

uint16_t Wall::nodeID1

◆ nodeID2

uint16_t Wall::nodeID2

◆ normal

QVector2D Wall::normal

computed geometry, see Map::computeWall()

◆ selected

bool Wall::selected

◆ surfaces

Surface Wall::surfaces[WALL_SURFACES_COUNT]

The documentation for this struct was generated from the following file: