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DIE Engine
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Nested map instance, loaded from a separate file. More...
#include <mapobjects.h>
Public Attributes | |
| uint16_t | nodeID |
| char | name [OBJECT_NAME_MAX+1] |
| char | path [OBJECT_PATH_MAX+1] |
| float | pan |
| float | scale |
| uint16_t | tag |
| uint16_t | flags |
| bool | selected |
Nested map instance, loaded from a separate file.
| uint16_t Submap::flags |
| char Submap::name[OBJECT_NAME_MAX+1] |
| uint16_t Submap::nodeID |
| float Submap::pan |
| char Submap::path[OBJECT_PATH_MAX+1] |
| float Submap::scale |
| bool Submap::selected |
| uint16_t Submap::tag |