DIE Engine
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Lift Struct Reference

Animated moving platform. More...

#include <mapobjects.h>

Public Attributes

uint16_t nodeID
char name [OBJECT_NAME_MAX+1]
float width
float length
float thick
float travel
float time
uint16_t mode
 one of LIFT_MODES
uint16_t easing
 one of EASING_TYPES
float pan
 animation state (0.0 .. 1.0 along the travel)
Surface surfaces [LIFT_SURFACES_COUNT]
uint16_t tag
uint16_t flags
bool selected

Detailed Description

Animated moving platform.

Member Data Documentation

◆ easing

uint16_t Lift::easing

one of EASING_TYPES

◆ flags

uint16_t Lift::flags

◆ length

float Lift::length

◆ mode

uint16_t Lift::mode

one of LIFT_MODES

◆ name

char Lift::name[OBJECT_NAME_MAX+1]

◆ nodeID

uint16_t Lift::nodeID

◆ pan

float Lift::pan

animation state (0.0 .. 1.0 along the travel)

◆ selected

bool Lift::selected

◆ surfaces

Surface Lift::surfaces[LIFT_SURFACES_COUNT]

◆ tag

uint16_t Lift::tag

◆ thick

float Lift::thick

◆ time

float Lift::time

◆ travel

float Lift::travel

◆ width

float Lift::width

The documentation for this struct was generated from the following file: