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DIE Engine
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Animated moving platform. More...
#include <mapobjects.h>
Public Attributes | |
| uint16_t | nodeID |
| char | name [OBJECT_NAME_MAX+1] |
| float | width |
| float | length |
| float | thick |
| float | travel |
| float | time |
| uint16_t | mode |
| one of LIFT_MODES | |
| uint16_t | easing |
| one of EASING_TYPES | |
| float | pan |
| animation state (0.0 .. 1.0 along the travel) | |
| Surface | surfaces [LIFT_SURFACES_COUNT] |
| uint16_t | tag |
| uint16_t | flags |
| bool | selected |
Animated moving platform.
| uint16_t Lift::easing |
one of EASING_TYPES
| uint16_t Lift::flags |
| float Lift::length |
| uint16_t Lift::mode |
one of LIFT_MODES
| char Lift::name[OBJECT_NAME_MAX+1] |
| uint16_t Lift::nodeID |
| float Lift::pan |
animation state (0.0 .. 1.0 along the travel)
| bool Lift::selected |
| Surface Lift::surfaces[LIFT_SURFACES_COUNT] |
| uint16_t Lift::tag |
| float Lift::thick |
| float Lift::time |
| float Lift::travel |
| float Lift::width |