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DIE Engine
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Animated door (pivot, lateral or vertical). More...
#include <mapobjects.h>
Public Attributes | |
| uint16_t | nodeID |
| char | name [OBJECT_NAME_MAX+1] |
| float | width |
| float | height |
| float | thick |
| float | angle |
| float | swing |
| float | time |
| uint16_t | mode |
| one of DOOR_MODES | |
| uint16_t | easing |
| one of EASING_TYPES | |
| float | pan |
| animation state (0.0 closed .. 1.0 open) | |
| float | shake |
| animation state | |
| Surface | surfaces [DOOR_SURFACES_COUNT] |
| uint16_t | tag |
| uint16_t | flags |
| bool | selected |
Animated door (pivot, lateral or vertical).
| float Door::angle |
| uint16_t Door::easing |
one of EASING_TYPES
| uint16_t Door::flags |
| float Door::height |
| uint16_t Door::mode |
one of DOOR_MODES
| char Door::name[OBJECT_NAME_MAX+1] |
| uint16_t Door::nodeID |
| float Door::pan |
animation state (0.0 closed .. 1.0 open)
| bool Door::selected |
| float Door::shake |
animation state
| Surface Door::surfaces[DOOR_SURFACES_COUNT] |
| float Door::swing |
| uint16_t Door::tag |
| float Door::thick |
| float Door::time |
| float Door::width |