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DIE Engine
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Map node: a 3D position shared by the map objects. More...
#include <mapobjects.h>
Public Attributes | |
| QVector3D | pos |
| uint16_t | flags |
| uint16_t | tag |
| float | metaA |
| generic per-node metadata | |
| float | metaB |
| generic per-node metadata | |
| float | metaC |
| generic per-node metadata | |
| bool | selected |
Map node: a 3D position shared by the map objects.
| uint16_t Node::flags |
| float Node::metaA |
generic per-node metadata
| float Node::metaB |
generic per-node metadata
| float Node::metaC |
generic per-node metadata
| QVector3D Node::pos |
| bool Node::selected |
| uint16_t Node::tag |