DIE Engine
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Renderer::Texture Struct Reference

Renderer-side texture strip (column of square tiles). More...

#include <renderer.h>

Public Attributes

uint32_t * pixels
uint16_t size
uint16_t count
uint16_t mask
uint32_t block

Detailed Description

Renderer-side texture strip (column of square tiles).

Member Data Documentation

◆ block

uint32_t Renderer::Texture::block

◆ count

uint16_t Renderer::Texture::count

◆ mask

uint16_t Renderer::Texture::mask

◆ pixels

uint32_t* Renderer::Texture::pixels

◆ size

uint16_t Renderer::Texture::size

The documentation for this struct was generated from the following file: