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DIE Engine
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Snapshot of the persistent map data, used for the undo history. More...
#include <map.h>
Public Attributes | |
| QList< Node > | nodes |
| QList< Wall > | walls |
| QList< Submap > | submaps |
| QList< Door > | doors |
| QList< Lift > | lifts |
| QList< Sprite > | sprites |
| QList< Staircase > | staircases |
| QList< Light > | lights |
| QList< Speaker > | speakers |
| QList< Path > | paths |
| Sun | sun |
| Fog | fog |
Snapshot of the persistent map data, used for the undo history.
| QList<Door> MapState::doors |
| Fog MapState::fog |
| QList<Lift> MapState::lifts |
| QList<Light> MapState::lights |
| QList<Node> MapState::nodes |
| QList<Path> MapState::paths |
| QList<Speaker> MapState::speakers |
| QList<Sprite> MapState::sprites |
| QList<Staircase> MapState::staircases |
| QList<Submap> MapState::submaps |
| Sun MapState::sun |
| QList<Wall> MapState::walls |