DIE Engine
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MapState Struct Reference

Snapshot of the persistent map data, used for the undo history. More...

#include <map.h>

Public Attributes

QList< Nodenodes
QList< Wallwalls
QList< Submapsubmaps
QList< Doordoors
QList< Liftlifts
QList< Spritesprites
QList< Staircasestaircases
QList< Lightlights
QList< Speakerspeakers
QList< Pathpaths
Sun sun
Fog fog

Detailed Description

Snapshot of the persistent map data, used for the undo history.

Member Data Documentation

◆ doors

QList<Door> MapState::doors

◆ fog

Fog MapState::fog

◆ lifts

QList<Lift> MapState::lifts

◆ lights

QList<Light> MapState::lights

◆ nodes

QList<Node> MapState::nodes

◆ paths

QList<Path> MapState::paths

◆ speakers

QList<Speaker> MapState::speakers

◆ sprites

QList<Sprite> MapState::sprites

◆ staircases

QList<Staircase> MapState::staircases

◆ submaps

QList<Submap> MapState::submaps

◆ sun

Sun MapState::sun

◆ walls

QList<Wall> MapState::walls

The documentation for this struct was generated from the following file: