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DIE Engine
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Renderer-side wall (compact variant, fed by Map::pass). More...
#include <renderer.h>
Public Attributes | |
| uint16_t | nodeID1 |
| uint16_t | nodeID2 |
| float | height |
| QVector3D | offset |
| Surface | surfaces [WALL_SURFACES_COUNT] |
| uint16_t | textureID |
| uint16_t | flags |
| uint32_t | rayFront |
| uint32_t | rayBack |
Renderer-side wall (compact variant, fed by Map::pass).
| uint16_t Renderer::Wall::flags |
| float Renderer::Wall::height |
| uint16_t Renderer::Wall::nodeID1 |
| uint16_t Renderer::Wall::nodeID2 |
| QVector3D Renderer::Wall::offset |
| uint32_t Renderer::Wall::rayBack |
| uint32_t Renderer::Wall::rayFront |
| Surface Renderer::Wall::surfaces[WALL_SURFACES_COUNT] |
| uint16_t Renderer::Wall::textureID |