DIE Engine
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Renderer::Wall Struct Reference

Renderer-side wall (compact variant, fed by Map::pass). More...

#include <renderer.h>

Public Attributes

uint16_t nodeID1
uint16_t nodeID2
float height
QVector3D offset
Surface surfaces [WALL_SURFACES_COUNT]
uint16_t textureID
uint16_t flags
uint32_t rayFront
uint32_t rayBack

Detailed Description

Renderer-side wall (compact variant, fed by Map::pass).

Member Data Documentation

◆ flags

uint16_t Renderer::Wall::flags

◆ height

float Renderer::Wall::height

◆ nodeID1

uint16_t Renderer::Wall::nodeID1

◆ nodeID2

uint16_t Renderer::Wall::nodeID2

◆ offset

QVector3D Renderer::Wall::offset

◆ rayBack

uint32_t Renderer::Wall::rayBack

◆ rayFront

uint32_t Renderer::Wall::rayFront

◆ surfaces

Surface Renderer::Wall::surfaces[WALL_SURFACES_COUNT]

◆ textureID

uint16_t Renderer::Wall::textureID

The documentation for this struct was generated from the following file: