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mapobjects_eq.h File Reference
#include "mapobjects.h"
#include <cstring>

Go to the source code of this file.

Functions

bool operator== (const Surface &a, const Surface &b)
bool operator== (const Node &a, const Node &b)
bool operator== (const Wall &a, const Wall &b)
bool operator== (const Submap &a, const Submap &b)
bool operator== (const Door &a, const Door &b)
bool operator== (const Lift &a, const Lift &b)
bool operator== (const Sprite &a, const Sprite &b)
bool operator== (const Staircase &a, const Staircase &b)
bool operator== (const Light &a, const Light &b)
bool operator== (const Speaker &a, const Speaker &b)
bool operator== (const Path &a, const Path &b)

Function Documentation

◆ operator==() [1/11]

bool operator== ( const Door & a,
const Door & b )
inline

◆ operator==() [2/11]

bool operator== ( const Lift & a,
const Lift & b )
inline

◆ operator==() [3/11]

bool operator== ( const Light & a,
const Light & b )
inline

◆ operator==() [4/11]

bool operator== ( const Node & a,
const Node & b )
inline

◆ operator==() [5/11]

bool operator== ( const Path & a,
const Path & b )
inline

◆ operator==() [6/11]

bool operator== ( const Speaker & a,
const Speaker & b )
inline

◆ operator==() [7/11]

bool operator== ( const Sprite & a,
const Sprite & b )
inline

◆ operator==() [8/11]

bool operator== ( const Staircase & a,
const Staircase & b )
inline

◆ operator==() [9/11]

bool operator== ( const Submap & a,
const Submap & b )
inline

◆ operator==() [10/11]

bool operator== ( const Surface & a,
const Surface & b )
inline

◆ operator==() [11/11]

bool operator== ( const Wall & a,
const Wall & b )
inline