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le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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| CLeAxis | Represent an axis in 3D space |
| CLeBitmap | Contain and manage a RGB or RGBA 32bit bitmap image |
| ▼CLeBmpCache | Cache and inventory all bitmaps loaded |
| CSlot | Bitmap cache slot |
| CLeBmpFile | Load and store bitmaps in uncompressed MS Windows bitmap format |
| CLeBmpFont | Contain and manage a monospace bitmap font |
| CLeBSet | Contain and manage a billboard set |
| CLeColor | Represent an RGBA color |
| CLeDraw | Create and handle an OS native drawing context |
| CLeDrawingContext | Represent an OS specific drawing context |
| CLeFog | Represent a quadratic fog |
| CLeGamePad | Handle gamepads through OS native interface |
| CLeLight | Contain and manage a light object |
| CLeMatrix | Represent a 4x4 matrix to handle 3D transforms |
| CLeMesh | Contain and manage a 3D mesh |
| ▼CLeMeshCache | Cache and inventory all meshes loaded |
| CSlot | Mesh cache slot |
| CLeObjFile | Load 3D meshes in Wavefront object format |
| CLeObjMaterial | Contain and manage Wavefront object files materials |
| CLePlane | Represent a plane in 3D space |
| CLeRasterizer | Rasterize triangle lists |
| CLeRenderer | Render meshes and billboard sets to 2D triangle lista |
| CLeSolid | |
| CLeSystem | Handle OS / HW configuration and servicing |
| CLeTiming | Abstract OS native time measurement & process yielding |
| CLeTriangle | Represent a rasterizable triangle |
| CLeTriList | Contain and manage triangle lists |
| CLeVerList | Contain and manage vertex lists |
| CLeVertex | Represent a vertex in 3D space |
| CLeWindow | Create and handle an OS native window |
| CSolid | Basic solid point physics object |
1.8.10