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le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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Contain and manage Wavefront object files materials. More...
#include <objfile.h>
Public Member Functions | |
| LeObjMaterial () | |
Public Attributes | |
| char | name [LE_OBJ_MAX_NAME+1] |
| LeColor | ambient |
| LeColor | diffuse |
| LeColor | specular |
| float | shininess |
| float | transparency |
| char | texture [LE_OBJ_MAX_NAME+1] |
Contain and manage Wavefront object files materials.
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inline |
| LeColor LeObjMaterial::ambient |
Ambient color of the material
| LeColor LeObjMaterial::diffuse |
Diffuse color of the material
| char LeObjMaterial::name[LE_OBJ_MAX_NAME+1] |
Name of the material
| float LeObjMaterial::shininess |
Shininess factor of the material
| LeColor LeObjMaterial::specular |
Specular color of the material
| char LeObjMaterial::texture[LE_OBJ_MAX_NAME+1] |
Name of first texture of the material
| float LeObjMaterial::transparency |
Transparency factor of the material
1.8.10