le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
Public Attributes | List of all members
LeBmpCache::Slot Struct Reference

represents a bitmap cache slot More...

#include <bmpcache.h>

Public Attributes

LeBitmapbitmap
 
char path [LE_MAX_FILE_PATH+1]
 
char name [LE_MAX_FILE_NAME+1]
 
int flags
 
LeBitmapextras
 
int noExtras
 
int cursor
 

Detailed Description

represents a bitmap cache slot

Member Data Documentation

LeBitmap* LeBmpCache::Slot::bitmap

Bitmap associated to the slot

int LeBmpCache::Slot::cursor

Cursor for animation playback

LeBitmap* LeBmpCache::Slot::extras

Extra bitmaps (for animation)

int LeBmpCache::Slot::flags

Bitmap format and attributes

char LeBmpCache::Slot::name[LE_MAX_FILE_NAME+1]

Bitmap file name

int LeBmpCache::Slot::noExtras

Number of extra bitmaps

char LeBmpCache::Slot::path[LE_MAX_FILE_PATH+1]

Bitmap file full path


The documentation for this struct was generated from the following file: