le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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represents a bitmap cache slot More...
#include <bmpcache.h>
Public Attributes | |
LeBitmap * | bitmap |
char | path [LE_MAX_FILE_PATH+1] |
char | name [LE_MAX_FILE_NAME+1] |
int | flags |
LeBitmap * | extras |
int | noExtras |
int | cursor |
represents a bitmap cache slot
LeBitmap* LeBmpCache::Slot::bitmap |
Bitmap associated to the slot
int LeBmpCache::Slot::cursor |
Cursor for animation playback
LeBitmap* LeBmpCache::Slot::extras |
Extra bitmaps (for animation)
int LeBmpCache::Slot::flags |
Bitmap format and attributes
char LeBmpCache::Slot::name[LE_MAX_FILE_NAME+1] |
Bitmap file name
int LeBmpCache::Slot::noExtras |
Number of extra bitmaps
char LeBmpCache::Slot::path[LE_MAX_FILE_PATH+1] |
Bitmap file full path