le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
Public Member Functions | Public Attributes | Friends | List of all members
LeSystem Class Reference

Handle OS / HW configuration and servicing. More...

#include <system.h>

Public Member Functions

 LeSystem ()
 
 ~LeSystem ()
 
void initialize ()
 Initialize native OS / HW specifics. More...
 
void terminate ()
 Terminate native OS / HW specifics. More...
 
void update ()
 Update native OS / HW specifics. More...
 
int getStatus ()
 Retrieve native OS / HW current status. More...
 

Public Attributes

bool running
 

Friends

void SignalHandler (int signal)
 

Detailed Description

Handle OS / HW configuration and servicing.

Constructor & Destructor Documentation

LeSystem::LeSystem ( )
LeSystem::~LeSystem ( )

Member Function Documentation

int LeSystem::getStatus ( )

Retrieve native OS / HW current status.

Returns
OS status
void LeSystem::initialize ( )

Initialize native OS / HW specifics.

void LeSystem::terminate ( )

Terminate native OS / HW specifics.

void LeSystem::update ( )

Update native OS / HW specifics.

Friends And Related Function Documentation

void SignalHandler ( int  signal)
friend

Member Data Documentation

bool LeSystem::running

The documentation for this class was generated from the following files: