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le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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Handle OS / HW configuration and servicing. More...
#include <system.h>
Public Member Functions | |
| LeSystem () | |
| ~LeSystem () | |
| void | initialize () |
| Initialize native OS / HW specifics. More... | |
| void | terminate () |
| Terminate native OS / HW specifics. More... | |
| void | update () |
| Update native OS / HW specifics. More... | |
| int | getStatus () |
| Retrieve native OS / HW current status. More... | |
Public Attributes | |
| bool | running |
Friends | |
| void | SignalHandler (int signal) |
Handle OS / HW configuration and servicing.
| LeSystem::LeSystem | ( | ) |
| LeSystem::~LeSystem | ( | ) |
| int LeSystem::getStatus | ( | ) |
Retrieve native OS / HW current status.
| void LeSystem::initialize | ( | ) |
Initialize native OS / HW specifics.
| void LeSystem::terminate | ( | ) |
Terminate native OS / HW specifics.
| void LeSystem::update | ( | ) |
Update native OS / HW specifics.
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friend |
| bool LeSystem::running |
1.8.10