le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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Handle OS / HW configuration and servicing. More...
#include <system.h>
Public Member Functions | |
LeSystem () | |
~LeSystem () | |
void | initialize () |
Initialize native OS / HW specifics. More... | |
void | terminate () |
Terminate native OS / HW specifics. More... | |
void | update () |
Update native OS / HW specifics. More... | |
int | getStatus () |
Retrieve native OS / HW current status. More... | |
Public Attributes | |
bool | running |
Friends | |
void | SignalHandler (int signal) |
Handle OS / HW configuration and servicing.
LeSystem::LeSystem | ( | ) |
LeSystem::~LeSystem | ( | ) |
int LeSystem::getStatus | ( | ) |
Retrieve native OS / HW current status.
void LeSystem::initialize | ( | ) |
Initialize native OS / HW specifics.
void LeSystem::terminate | ( | ) |
Terminate native OS / HW specifics.
void LeSystem::update | ( | ) |
Update native OS / HW specifics.
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friend |
bool LeSystem::running |