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le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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Load and store bitmaps in uncompressed MS Windows bitmap format. More...
#include <bmpfile.h>
Public Member Functions | |
| LeBmpFile (const char *filename) | |
| ~LeBmpFile () | |
| LeBitmap * | load () |
| Load bitmap data from the file. More... | |
| void | save (const LeBitmap *bitmap) |
| Save bitmap data into the file. More... | |
Load and store bitmaps in uncompressed MS Windows bitmap format.
| LeBmpFile::LeBmpFile | ( | const char * | filename | ) |
| LeBmpFile::~LeBmpFile | ( | ) |
| LeBitmap * LeBmpFile::load | ( | ) |
Load bitmap data from the file.
| void LeBmpFile::save | ( | const LeBitmap * | bitmap | ) |
Save bitmap data into the file.
| [in] | bitmap | pointer a valid bitmap |
1.8.10