le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
Public Member Functions | List of all members
LeBmpFile Class Reference

Load and store bitmaps in uncompressed MS Windows bitmap format. More...

#include <bmpfile.h>

Public Member Functions

 LeBmpFile (const char *filename)
 
 ~LeBmpFile ()
 
LeBitmapload ()
 Load bitmap data from the file. More...
 
void save (const LeBitmap *bitmap)
 Save bitmap data into the file. More...
 

Detailed Description

Load and store bitmaps in uncompressed MS Windows bitmap format.

Constructor & Destructor Documentation

LeBmpFile::LeBmpFile ( const char *  filename)
LeBmpFile::~LeBmpFile ( )

Member Function Documentation

LeBitmap * LeBmpFile::load ( )

Load bitmap data from the file.

Returns
pointer to a new loaded bitmap, else NULL (error)
void LeBmpFile::save ( const LeBitmap bitmap)

Save bitmap data into the file.

Parameters
[in]bitmappointer a valid bitmap

The documentation for this class was generated from the following files: