le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
|
Load and store bitmaps in uncompressed MS Windows bitmap format. More...
#include <bmpfile.h>
Public Member Functions | |
LeBmpFile (const char *filename) | |
~LeBmpFile () | |
LeBitmap * | load () |
Load bitmap data from the file. More... | |
void | save (const LeBitmap *bitmap) |
Save bitmap data into the file. More... | |
Load and store bitmaps in uncompressed MS Windows bitmap format.
LeBmpFile::LeBmpFile | ( | const char * | filename | ) |
LeBmpFile::~LeBmpFile | ( | ) |
LeBitmap * LeBmpFile::load | ( | ) |
Load bitmap data from the file.
void LeBmpFile::save | ( | const LeBitmap * | bitmap | ) |
Save bitmap data into the file.
[in] | bitmap | pointer a valid bitmap |