57 int readBitmap(FILE * file,
LeBitmap * bitmap);
58 int writeBitmap(FILE * file,
const LeBitmap * bitmap);
62 #endif // LE_BMPFILE_H
LightEngine 3D: General engine configuration file.
LightEngine 3D: Global helpers and definitions.
LeBmpFile(const char *filename)
Definition: bmpfile.cpp:92
void save(const LeBitmap *bitmap)
Save bitmap data into the file.
Definition: bmpfile.cpp:128
Contain and manage a RGB or RGBA 32bit bitmap image.
Definition: bitmap.h:58
LeBitmap * load()
Load bitmap data from the file.
Definition: bmpfile.cpp:109
LightEngine 3D: Bitmap image container & manipulator.
~LeBmpFile()
Definition: bmpfile.cpp:98
Load and store bitmaps in uncompressed MS Windows bitmap format.
Definition: bmpfile.h:47