le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
Classes | Enumerations
bitmap.h File Reference

LightEngine 3D: Bitmap image container & manipulator. More...

#include "global.h"
#include "color.h"
#include "config.h"

Go to the source code of this file.

Classes

class  LeBitmap
 Contain and manage a RGB or RGBA 32bit bitmap image. More...
 
class  LeBmpFont
 Contain and manage a monospace bitmap font. More...
 

Enumerations

enum  LE_BITMAP_FLAGS { LE_BITMAP_RGB = 0, LE_BITMAP_RGBA = 1, LE_BITMAP_PREMULTIPLIED = 2 }
 Bitmap format flags. More...
 

Detailed Description

LightEngine 3D: Bitmap image container & manipulator.

All platforms implementation

Author
Frederic Meslin (fred@.nosp@m.fred.nosp@m.slab..nosp@m.net) http://fredslab.net
Version
1.75

The MIT License (MIT) Copyright (c) 2015-2018 Frédéric Meslin

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Enumeration Type Documentation

Bitmap format flags.

Enumerator
LE_BITMAP_RGB 

Bitmap in 32bit RGB color format

LE_BITMAP_RGBA 

Bitmap in 32bit RGBA format

LE_BITMAP_PREMULTIPLIED 

Bitmap in 32bit RGBA (alpha pre-multiplied) format