le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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F:/le3d/config.h
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#ifndef LE_CONFIG_H
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#define LE_CONFIG_H
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#define LE_RESOX_DEFAULT 640
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#define LE_RESOY_DEFAULT 480
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#define LE_MAX_FILE_EXTENSION 8
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#define LE_MAX_FILE_NAME 128
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#define LE_MAX_FILE_PATH 256
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#define LE_WINDOW_EXTENDED_KEYS 1
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#define LE_BMPCACHE_SLOTS 1024
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#define LE_MESHCACHE_SLOTS 1024
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#define LE_OBJ_MAX_NAME 256
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#define LE_OBJ_MAX_LINE 1024
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#define LE_OBJ_MAX_PATH 256
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#define LE_BMP_MIPMAPS 32
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#define LE_RENDERER_NEAR_DEFAULT 1.0f
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#define LE_RENDERER_FAR_DEFAULT 32768.0f
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#define LE_RENDERER_FOV_DEFAULT 65.0f
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#define LE_RENDERER_3DFRUSTRUM 1
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#define LE_RENDERER_2DFRAME 0
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#define LE_RENDERER_INTRASTER 0
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#define LE_TRILIST_MAX 50000
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#define LE_VERLIST_MAX 150000
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#define LE_USE_SIMD 1
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#ifndef AMIGA
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#define LE_USE_SSE2 1
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#define LE_USE_AMMX 0
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#else
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#define LE_USE_SSE2 0
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#define LE_USE_AMMX 0
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#define LE_USE_SAGA_FB 0
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#endif // AMIGA
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#endif // LE_CONFIG_H
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