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le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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Load 3D meshes in Wavefront object format. More...
#include <objfile.h>
Public Member Functions | |
| LeObjFile (const char *filename) | |
| ~LeObjFile () | |
| int | getNoMeshes () |
| Get the number of meshes in the file. More... | |
| const char * | getMeshName (int index) |
| Get the name of the mesh of the given index. More... | |
| LeMesh * | load (int index) |
| Load the mesh of the given index from the file. More... | |
| void | save (const LeMesh *mesh) |
| Load the mesh of the given index from the file. More... | |
Load 3D meshes in Wavefront object format.
| LeObjFile::LeObjFile | ( | const char * | filename | ) |
| LeObjFile::~LeObjFile | ( | ) |
| const char * LeObjFile::getMeshName | ( | int | index | ) |
Get the name of the mesh of the given index.
| int LeObjFile::getNoMeshes | ( | ) |
Get the number of meshes in the file.
| LeMesh * LeObjFile::load | ( | int | index | ) |
Load the mesh of the given index from the file.
| void LeObjFile::save | ( | const LeMesh * | mesh | ) |
Load the mesh of the given index from the file.
1.8.10