le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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This is the complete list of members for LeObjFile, including all inherited members.
getMeshName(int index) | LeObjFile | |
getNoMeshes() | LeObjFile | |
LeObjFile(const char *filename) | LeObjFile | |
load(int index) | LeObjFile | |
save(const LeMesh *mesh) | LeObjFile | |
~LeObjFile() | LeObjFile |