le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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Here is a list of all class members with links to the classes they belong to:
- s -
save() :
LeBmpFile
,
LeObjFile
scale :
LeBSet
,
LeMatrix
,
LeMesh
sendKeyEvent() :
LeWindow
sendMouseEvent() :
LeWindow
setBackcullingMode() :
LeRenderer
setContext() :
LeDraw
setFog() :
LeRenderer
setFogProperties() :
LeRenderer
setFullScreen() :
LeWindow
setMatrix() :
LeBSet
,
LeMesh
setMipmapping() :
LeRenderer
setPixels() :
LeDraw
setTriangleList() :
LeRenderer
setup() :
LeGamePad
,
LeTiming
setViewAngle() :
LeRenderer
setViewClipping() :
LeRenderer
setViewMatrix() :
LeRenderer
setViewOffset() :
LeRenderer
setViewport() :
LeRenderer
setViewPosition() :
LeRenderer
setViewProjection() :
LeRenderer
setWindowed() :
LeWindow
shades :
LeBSet
,
LeMesh
shadowCopy() :
LeBSet
,
LeMesh
shine() :
LeLight
shininess :
LeObjMaterial
sign() :
LeVertex
SignalHandler :
LeSystem
sizes :
LeBSet
solidColor :
LeTriangle
spaceX :
LeBmpFont
spaceY :
LeBmpFont
specular :
LeObjMaterial
spherical() :
LeVertex
srcIndices :
LeTriList
stickLeftX :
LeGamePad
stickLeftY :
LeGamePad
stickRightX :
LeGamePad
stickRightY :
LeGamePad
stop() :
LeSolid
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