le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
verlist.h
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1 
33 #ifndef LE_VERLIST_H
34 #define LE_VERLIST_H
35 
36 #include "global.h"
37 #include "config.h"
38 
39 #include "geometry.h"
40 
41 /*****************************************************************************/
46 class LeVerList
47 {
48 public:
49  LeVerList();
50  LeVerList(int noVertexes);
51  ~LeVerList();
52 
53  void allocate(int noVertexes);
54 
55 public:
59  int noUsed;
60 };
61 
62 #endif // LE_VERLIST_H
LightEngine 3D: General engine configuration file.
void allocate(int noVertexes)
Allocate memory to hold vertexes.
Definition: verlist.cpp:62
LightEngine 3D: Global helpers and definitions.
LeVertex * vertexes
Definition: verlist.h:56
int noAllocated
Definition: verlist.h:58
~LeVerList()
Definition: verlist.cpp:51
int noUsed
Definition: verlist.h:59
Represent a vertex in 3D space.
Definition: geometry_scalar.h:46
LightEngine 3D: Vertex / axis / plane / matrix objects.
LeVerList()
Definition: verlist.cpp:39
Contain and manage vertex lists.
Definition: verlist.h:46