le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
Typedefs | Functions
gamepad_win.cpp File Reference

LightEngine 3D: Native OS gamepad manager. More...

#include "gamepad.h"
#include "global.h"
#include "config.h"
#include <stdio.h>
#include <math.h>
#include <windows.h>

Typedefs

typedef void __stdcall DLLXInputEnable(bool enable)
 
typedef uint32_t __stdcall DLLXInputGetCapabilities(uint32_t userIndex, uint32_t flags, XInputCaps *capabilities)
 
typedef uint32_t __stdcall DLLXInputGetState(uint32_t userIndex, XInputState *state)
 
typedef uint32_t __stdcall DLLXInputSetState(uint32_t userIndex, XInputVibration *vibration)
 

Functions

void __stdcall XInputEnableFB (bool enable)
 
uint32_t __stdcall XInputGetCapabilitiesFB (uint32_t userIndex, uint32_t flags, XInputCaps *capabilities)
 
uint32_t __stdcall XInputGetStateFB (uint32_t userIndex, XInputState *state)
 
uint32_t __stdcall XInputSetStateFB (uint32_t userIndex, XInputVibration *vibration)
 

Detailed Description

LightEngine 3D: Native OS gamepad manager.

Windows OS implementation (with XInput V1.3)

Author
Frederic Meslin (fred@.nosp@m.fred.nosp@m.slab..nosp@m.net) http://fredslab.net
Version
1.75

The MIT License (MIT) Copyright (c) 2015-2018 Frédéric Meslin

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Typedef Documentation

typedef void __stdcall DLLXInputEnable(bool enable)

XInput driver function types

typedef uint32_t __stdcall DLLXInputGetCapabilities(uint32_t userIndex, uint32_t flags, XInputCaps *capabilities)
typedef uint32_t __stdcall DLLXInputGetState(uint32_t userIndex, XInputState *state)
typedef uint32_t __stdcall DLLXInputSetState(uint32_t userIndex, XInputVibration *vibration)

Function Documentation

void __stdcall XInputEnableFB ( bool  enable)

XInput driver fallback functions

uint32_t __stdcall XInputGetCapabilitiesFB ( uint32_t  userIndex,
uint32_t  flags,
XInputCaps *  capabilities 
)
uint32_t __stdcall XInputGetStateFB ( uint32_t  userIndex,
XInputState *  state 
)
uint32_t __stdcall XInputSetStateFB ( uint32_t  userIndex,
XInputVibration *  vibration 
)