le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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LightEngine 3D: Native OS gamepad manager. More...
#include "gamepad.h"
#include "global.h"
#include "config.h"
#include <stdio.h>
#include <math.h>
#include <windows.h>
Typedefs | |
typedef void __stdcall | DLLXInputEnable(bool enable) |
typedef uint32_t __stdcall | DLLXInputGetCapabilities(uint32_t userIndex, uint32_t flags, XInputCaps *capabilities) |
typedef uint32_t __stdcall | DLLXInputGetState(uint32_t userIndex, XInputState *state) |
typedef uint32_t __stdcall | DLLXInputSetState(uint32_t userIndex, XInputVibration *vibration) |
Functions | |
void __stdcall | XInputEnableFB (bool enable) |
uint32_t __stdcall | XInputGetCapabilitiesFB (uint32_t userIndex, uint32_t flags, XInputCaps *capabilities) |
uint32_t __stdcall | XInputGetStateFB (uint32_t userIndex, XInputState *state) |
uint32_t __stdcall | XInputSetStateFB (uint32_t userIndex, XInputVibration *vibration) |
LightEngine 3D: Native OS gamepad manager.
Windows OS implementation (with XInput V1.3)
The MIT License (MIT) Copyright (c) 2015-2018 Frédéric Meslin
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
typedef void __stdcall DLLXInputEnable(bool enable) |
XInput driver function types
typedef uint32_t __stdcall DLLXInputGetCapabilities(uint32_t userIndex, uint32_t flags, XInputCaps *capabilities) |
typedef uint32_t __stdcall DLLXInputGetState(uint32_t userIndex, XInputState *state) |
typedef uint32_t __stdcall DLLXInputSetState(uint32_t userIndex, XInputVibration *vibration) |
void __stdcall XInputEnableFB | ( | bool | enable | ) |
XInput driver fallback functions
uint32_t __stdcall XInputGetCapabilitiesFB | ( | uint32_t | userIndex, |
uint32_t | flags, | ||
XInputCaps * | capabilities | ||
) |
uint32_t __stdcall XInputGetStateFB | ( | uint32_t | userIndex, |
XInputState * | state | ||
) |
uint32_t __stdcall XInputSetStateFB | ( | uint32_t | userIndex, |
XInputVibration * | vibration | ||
) |