le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
|
Functions | |
void | toLower (char *txt) |
void | toUpper (char *txt) |
void | getFileExtention (char *ext, const int extSize, const char *path) |
void | getFileName (char *name, const int nameSize, const char *path) |
void | getFileDirectory (char *dir, int dirSize, const char *path) |
int | log2i32 (int n) |
Global string & math functions
void LeGlobal::getFileDirectory | ( | char * | dir, |
int | dirSize, | ||
const char * | path | ||
) |
Return a file name from a path
void LeGlobal::getFileExtention | ( | char * | ext, |
const int | extSize, | ||
const char * | path | ||
) |
Convert in place null terminated C string to upper case
void LeGlobal::getFileName | ( | char * | name, |
const int | nameSize, | ||
const char * | path | ||
) |
Return a file extension from a path
int LeGlobal::log2i32 | ( | int | n | ) |
Return a directory name from a path
void LeGlobal::toLower | ( | char * | txt | ) |
void LeGlobal::toUpper | ( | char * | txt | ) |
Convert in place null terminated C string to lower case