48 uint8_t* p,
short d,
float df,
float u1,
float v1,
float w1,
49 float u2,
float v2,
float w2, uint32_t texMaskU,
50 uint32_t texMaskV, uint32_t texSizeU,
LeColor* texPixels
54 uint8_t* p,
short d,
int u1,
int v1,
int w1,
int au,
int av,
int aw,
55 uint32_t texMaskU, uint32_t texMaskV, uint32_t texSizeU,
LeColor* texPixels,
Represent an RGBA color.
Definition: color.h:42
LightEngine 3D: Color implementation.
void set_ammx_pixels(void *data, size_t bytes, LeColor color)
void prepare_fill_texel(LeColor *c)
void fill_flat_texel_float(uint8_t *p, short d, float df, float u1, float v1, float w1, float u2, float v2, float w2, uint32_t texMaskU, uint32_t texMaskV, uint32_t texSizeU, LeColor *texPixels)
void fill_flat_texel_int(uint8_t *p, short d, int u1, int v1, int w1, int au, int av, int aw, uint32_t texMaskU, uint32_t texMaskV, uint32_t texSizeU, LeColor *texPixels, uint8_t *c)