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DIE Engine
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#include "mapobjects_eq.h"#include "env.h"#include <QList>#include <QVector3D>#include <QImage>#include <stdio.h>#include <stdint.h>Go to the source code of this file.
Classes | |
| struct | MapState |
| Snapshot of the persistent map data, used for the undo history. More... | |
| class | Map |
Functions | |
| bool | operator== (const MapState &a, const MapState &b) |