DIE Engine
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map.h File Reference
#include "mapobjects_eq.h"
#include "env.h"
#include <QList>
#include <QVector3D>
#include <QImage>
#include <stdio.h>
#include <stdint.h>

Go to the source code of this file.

Classes

struct  MapState
 Snapshot of the persistent map data, used for the undo history. More...
class  Map

Functions

bool operator== (const MapState &a, const MapState &b)

Function Documentation

◆ operator==()

bool operator== ( const MapState & a,
const MapState & b )