le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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This is the complete list of members for LeRenderer, including all inherited members.
flush() | LeRenderer | |
getTriangleList() | LeRenderer | |
getViewportCoordinates(const LeVertex &pos, LeVertex &viewCoords) | LeRenderer | |
LeRenderer(int width=LE_RESOX_DEFAULT, int height=LE_RESOY_DEFAULT) | LeRenderer | |
render(const LeMesh *mesh) | LeRenderer | |
render(const LeBSet *bset) | LeRenderer | |
setBackcullingMode(LE_BACKCULLING_MODES mode) | LeRenderer | |
setFog(bool enable) | LeRenderer | |
setFogProperties(LeColor color, float near, float far) | LeRenderer | |
setMipmapping(bool enable) | LeRenderer | |
setTriangleList(LeTriList *trilist) | LeRenderer | |
setViewAngle(const LeVertex &angleYZX) | LeRenderer | |
setViewClipping(float near, float far) | LeRenderer | |
setViewMatrix(const LeMatrix &view) | LeRenderer | |
setViewOffset(float offset) | LeRenderer | |
setViewport(int left, int top, int right, int bottom) | LeRenderer | |
setViewPosition(const LeVertex &pos) | LeRenderer | |
setViewProjection(float fov) | LeRenderer | |
updateViewMatrix() | LeRenderer | |
~LeRenderer() | LeRenderer |