le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
LeRenderer Member List

This is the complete list of members for LeRenderer, including all inherited members.

flush()LeRenderer
getTriangleList()LeRenderer
getViewportCoordinates(const LeVertex &pos, LeVertex &viewCoords)LeRenderer
LeRenderer(int width=LE_RESOX_DEFAULT, int height=LE_RESOY_DEFAULT)LeRenderer
render(const LeMesh *mesh)LeRenderer
render(const LeBSet *bset)LeRenderer
setBackcullingMode(LE_BACKCULLING_MODES mode)LeRenderer
setFog(bool enable)LeRenderer
setFogProperties(LeColor color, float near, float far)LeRenderer
setMipmapping(bool enable)LeRenderer
setTriangleList(LeTriList *trilist)LeRenderer
setViewAngle(const LeVertex &angleYZX)LeRenderer
setViewClipping(float near, float far)LeRenderer
setViewMatrix(const LeMatrix &view)LeRenderer
setViewOffset(float offset)LeRenderer
setViewport(int left, int top, int right, int bottom)LeRenderer
setViewPosition(const LeVertex &pos)LeRenderer
setViewProjection(float fov)LeRenderer
updateViewMatrix()LeRenderer
~LeRenderer()LeRenderer