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le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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This is the complete list of members for LeRenderer, including all inherited members.
| flush() | LeRenderer | |
| getTriangleList() | LeRenderer | |
| getViewportCoordinates(const LeVertex &pos, LeVertex &viewCoords) | LeRenderer | |
| LeRenderer(int width=LE_RESOX_DEFAULT, int height=LE_RESOY_DEFAULT) | LeRenderer | |
| render(const LeMesh *mesh) | LeRenderer | |
| render(const LeBSet *bset) | LeRenderer | |
| setBackcullingMode(LE_BACKCULLING_MODES mode) | LeRenderer | |
| setFog(bool enable) | LeRenderer | |
| setFogProperties(LeColor color, float near, float far) | LeRenderer | |
| setMipmapping(bool enable) | LeRenderer | |
| setTriangleList(LeTriList *trilist) | LeRenderer | |
| setViewAngle(const LeVertex &angleYZX) | LeRenderer | |
| setViewClipping(float near, float far) | LeRenderer | |
| setViewMatrix(const LeMatrix &view) | LeRenderer | |
| setViewOffset(float offset) | LeRenderer | |
| setViewport(int left, int top, int right, int bottom) | LeRenderer | |
| setViewPosition(const LeVertex &pos) | LeRenderer | |
| setViewProjection(float fov) | LeRenderer | |
| updateViewMatrix() | LeRenderer | |
| ~LeRenderer() | LeRenderer |
1.8.10