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le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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This is the complete list of members for LeMesh, including all inherited members.
| allocate(int noVertexes, int noTexCoords, int noTriangles) | LeMesh | |
| allocated | LeMesh | |
| allocateNormals() | LeMesh | |
| allocateShades() | LeMesh | |
| angle | LeMesh | |
| colors | LeMesh | |
| computeNormals() | LeMesh | |
| copy(LeMesh *copy) const | LeMesh | |
| deallocate() | LeMesh | |
| LeMesh() | LeMesh | |
| LeMesh(LeVertex vertexes[], int noVertexes, float texCoords[], int noTexCoords, int vertexesList[], int texCoordsList[], LeColor colors[], int noTriangles) | LeMesh | |
| name | LeMesh | |
| normals | LeMesh | |
| noTexCoords | LeMesh | |
| noTriangles | LeMesh | |
| noVertexes | LeMesh | |
| pos | LeMesh | |
| scale | LeMesh | |
| setMatrix(const LeMatrix &matrix) | LeMesh | |
| shades | LeMesh | |
| shadowCopy(LeMesh *copy) const | LeMesh | |
| texCoords | LeMesh | |
| texCoordsList | LeMesh | |
| texSlotList | LeMesh | |
| transform(const LeMatrix &matrix) | LeMesh | |
| updateMatrix() | LeMesh | |
| vertexes | LeMesh | |
| vertexesList | LeMesh | |
| view | LeMesh | |
| ~LeMesh() | LeMesh | virtual |
1.8.10