le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
|
This is the complete list of members for LeMesh, including all inherited members.
allocate(int noVertexes, int noTexCoords, int noTriangles) | LeMesh | |
allocated | LeMesh | |
allocateNormals() | LeMesh | |
allocateShades() | LeMesh | |
angle | LeMesh | |
colors | LeMesh | |
computeNormals() | LeMesh | |
copy(LeMesh *copy) const | LeMesh | |
deallocate() | LeMesh | |
LeMesh() | LeMesh | |
LeMesh(LeVertex vertexes[], int noVertexes, float texCoords[], int noTexCoords, int vertexesList[], int texCoordsList[], LeColor colors[], int noTriangles) | LeMesh | |
name | LeMesh | |
normals | LeMesh | |
noTexCoords | LeMesh | |
noTriangles | LeMesh | |
noVertexes | LeMesh | |
pos | LeMesh | |
scale | LeMesh | |
setMatrix(const LeMatrix &matrix) | LeMesh | |
shades | LeMesh | |
shadowCopy(LeMesh *copy) const | LeMesh | |
texCoords | LeMesh | |
texCoordsList | LeMesh | |
texSlotList | LeMesh | |
transform(const LeMatrix &matrix) | LeMesh | |
updateMatrix() | LeMesh | |
vertexes | LeMesh | |
vertexesList | LeMesh | |
view | LeMesh | |
~LeMesh() | LeMesh | virtual |