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le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
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This is the complete list of members for LeBitmap, including all inherited members.
| allocate(int tx, int ty) | LeBitmap | |
| alphaBlit(int32_t xDst, int32_t yDst, const LeBitmap *src, int32_t xSrc, int32_t ySrc, int32_t w, int32_t h) | LeBitmap | |
| alphaScaleBlit(int32_t xDst, int32_t yDst, int32_t wDst, int32_t hDst, const LeBitmap *src, int32_t xSrc, int32_t ySrc, int32_t wSrc, int32_t hSrc) | LeBitmap | |
| bitmap | LeBitmap | |
| blit(int32_t xDst, int32_t yDst, const LeBitmap *src, int32_t xSrc, int32_t ySrc, int32_t w, int32_t h) | LeBitmap | |
| clear(LeColor color) | LeBitmap | |
| context | LeBitmap | |
| data | LeBitmap | |
| dataAllocated | LeBitmap | |
| deallocate() | LeBitmap | |
| flags | LeBitmap | |
| LeBitmap() | LeBitmap | |
| makeMipmaps() | LeBitmap | |
| mipmaps | LeBitmap | |
| mmLevels | LeBitmap | |
| preMultiply() | LeBitmap | |
| rect(int32_t x, int32_t y, int32_t w, int32_t h, LeColor color) | LeBitmap | |
| text(int x, int y, const char *text, int length, const LeBmpFont *font) | LeBitmap | |
| tx | LeBitmap | |
| txP2 | LeBitmap | |
| ty | LeBitmap | |
| tyP2 | LeBitmap | |
| ~LeBitmap() | LeBitmap |
1.8.10