le3d - LightEngine 3D
A straightforward C++ 3D software engine for real-time graphics
LeBitmap Member List

This is the complete list of members for LeBitmap, including all inherited members.

allocate(int tx, int ty)LeBitmap
alphaBlit(int32_t xDst, int32_t yDst, const LeBitmap *src, int32_t xSrc, int32_t ySrc, int32_t w, int32_t h)LeBitmap
alphaScaleBlit(int32_t xDst, int32_t yDst, int32_t wDst, int32_t hDst, const LeBitmap *src, int32_t xSrc, int32_t ySrc, int32_t wSrc, int32_t hSrc)LeBitmap
bitmapLeBitmap
blit(int32_t xDst, int32_t yDst, const LeBitmap *src, int32_t xSrc, int32_t ySrc, int32_t w, int32_t h)LeBitmap
clear(LeColor color)LeBitmap
contextLeBitmap
dataLeBitmap
dataAllocatedLeBitmap
deallocate()LeBitmap
flagsLeBitmap
LeBitmap()LeBitmap
makeMipmaps()LeBitmap
mipmapsLeBitmap
mmLevelsLeBitmap
preMultiply()LeBitmap
rect(int32_t x, int32_t y, int32_t w, int32_t h, LeColor color)LeBitmap
text(int x, int y, const char *text, int length, const LeBmpFont *font)LeBitmap
txLeBitmap
txP2LeBitmap
tyLeBitmap
tyP2LeBitmap
~LeBitmap()LeBitmap