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DIE Engine
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#include "renderer.h"#include "colors.h"#include "postfx.h"#include "workerpool.h"#include <QImage>#include <QList>#include <stdlib.h>#include <stdio.h>#include <stdint.h>#include <math.h>#include <string.h>Variables | |
| Renderer | renderer |
| WorkerPool | renderWorkers |
| constexpr float | HeightEpsilon = 0x1p-5f |
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constexpr |
| Renderer renderer |
DIE ENGINE Depth Integration Engine / A modern ray-caster (c) Fred's Lab 2024-2026 Frédéric Meslin / info@.nosp@m.fred.nosp@m.slab..nosp@m.net SPDX-License-Identifier: MIT If used commercially, contributions, donations are highly appreciated.
3d engine
| WorkerPool renderWorkers |