DIE Engine
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renderer.cpp File Reference
#include "renderer.h"
#include "colors.h"
#include "postfx.h"
#include "workerpool.h"
#include <QImage>
#include <QList>
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
#include <math.h>
#include <string.h>

Variables

Renderer renderer
WorkerPool renderWorkers
constexpr float HeightEpsilon = 0x1p-5f

Variable Documentation

◆ HeightEpsilon

float HeightEpsilon = 0x1p-5f
constexpr

◆ renderer

Renderer renderer

DIE ENGINE Depth Integration Engine / A modern ray-caster (c) Fred's Lab 2024-2026 Frédéric Meslin / info@.nosp@m.fred.nosp@m.slab..nosp@m.net SPDX-License-Identifier: MIT If used commercially, contributions, donations are highly appreciated.

3d engine

◆ renderWorkers

WorkerPool renderWorkers