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DIE Engine
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#include <stdint.h>Go to the source code of this file.
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| class | Gamepad |
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| constexpr uint32_t | GAMEPAD_BUTTON_A = 0x1000 |
| constexpr uint32_t | GAMEPAD_BUTTON_B = 0x2000 |
| constexpr uint32_t | GAMEPAD_BUTTON_X = 0x4000 |
| constexpr uint32_t | GAMEPAD_BUTTON_Y = 0x8000 |
| Gamepad | gamepad1 |
| Gamepad | gamepad2 |
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DIE ENGINE Depth Integration Engine / A modern ray-caster (c) Fred's Lab 2024-2026 Frédéric Meslin / info@.nosp@m.fred.nosp@m.slab..nosp@m.net SPDX-License-Identifier: MIT If used commercially, contributions, donations are highly appreciated.
xinput controllers
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