DIE Engine
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gamepad.h File Reference
#include <stdint.h>

Go to the source code of this file.

Classes

class  Gamepad

Variables

constexpr uint32_t GAMEPAD_BUTTON_A = 0x1000
constexpr uint32_t GAMEPAD_BUTTON_B = 0x2000
constexpr uint32_t GAMEPAD_BUTTON_X = 0x4000
constexpr uint32_t GAMEPAD_BUTTON_Y = 0x8000
Gamepad gamepad1
Gamepad gamepad2

Variable Documentation

◆ gamepad1

Gamepad gamepad1
extern

◆ gamepad2

Gamepad gamepad2
extern

◆ GAMEPAD_BUTTON_A

uint32_t GAMEPAD_BUTTON_A = 0x1000
constexpr

DIE ENGINE Depth Integration Engine / A modern ray-caster (c) Fred's Lab 2024-2026 Frédéric Meslin / info@.nosp@m.fred.nosp@m.slab..nosp@m.net SPDX-License-Identifier: MIT If used commercially, contributions, donations are highly appreciated.

xinput controllers

◆ GAMEPAD_BUTTON_B

uint32_t GAMEPAD_BUTTON_B = 0x2000
constexpr

◆ GAMEPAD_BUTTON_X

uint32_t GAMEPAD_BUTTON_X = 0x4000
constexpr

◆ GAMEPAD_BUTTON_Y

uint32_t GAMEPAD_BUTTON_Y = 0x8000
constexpr