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DIE Engine
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#include "env.h"#include "map.h"#include "renderer.h"#include <QVector2D>#include <QVector3D>#include <QList>#include <functional>#include <stdint.h>Go to the source code of this file.
Classes | |
| class | Editor |
Enumerations | |
| enum | EDIT_MODES { EDIT_MODE_NODES = 0 , EDIT_MODE_WALLS , EDIT_MODE_SUBMAPS , EDIT_MODE_STAIRCASES , EDIT_MODE_DOORS , EDIT_MODE_LIFTS , EDIT_MODE_SPRITES , EDIT_MODE_LIGHTS , EDIT_MODE_SPEAKERS , EDIT_MODE_PATHS , EDIT_MODE_TAGS , EDIT_MODE_STAGE , EDIT_MODE_CONFIG } |
| enum | VIEW_MODES { VIEW_TOP = 0 , VIEW_SIDE , VIEW_FRONT , VIEW_3D } |
Variables | |
| constexpr int | EDIT_UNSELECTED = -1 |
| constexpr int | EDITOR_NODE_RADIUS = 8 |
| constexpr int | EDITOR_WALL_RADIUS = 16 |
| constexpr int | EDITOR_SPRITE_RADIUS = 12 |
| Editor | editor |
| enum EDIT_MODES |
WALLER Map editor for the DIE engine (c) Fred's Lab 2024-2026 Frédéric Meslin / info@.nosp@m.fred.nosp@m.slab..nosp@m.net SPDX-License-Identifier: MIT If used commercially, contributions, donations are highly appreciated.
editor model
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WALLER Map editor for the DIE engine (c) Fred's Lab 2024-2026 Frédéric Meslin / info@.nosp@m.fred.nosp@m.slab..nosp@m.net SPDX-License-Identifier: MIT If used commercially, contributions, donations are highly appreciated.
editor model
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