| align() | Editor | |
| clearSelection() | Editor | |
| collisions | Editor | |
| copy() | Editor | |
| copyNodeIDs | Editor | |
| copyNodes | Editor | |
| copyWalls | Editor | |
| cut() | Editor | |
| deselect() | Editor | |
| doorAdd(int node, uint16_t texId, int &dId) | Editor | |
| doorDelete(int dId) | Editor | |
| doorDeselectAll() | Editor | |
| doorFindInCircle(VIEW_MODES mode, QVector2D pos, int &dId) | Editor | |
| doorFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &dId) | Editor | |
| doorSelect(int dId) | Editor | |
| doorSelectAll() | Editor | |
| editedMap | Editor | |
| editMode | Editor | |
| Editor() | Editor | |
| env | Editor | |
| gravity | Editor | |
| gridSize | Editor | |
| gridSnap | Editor | |
| init() | Editor | |
| inView(const QVector3D &pos) const | Editor | inline |
| liftAdd(int node, uint16_t texId, int &eId) | Editor | |
| liftDelete(int eId) | Editor | |
| liftDeselectAll() | Editor | |
| liftFindInCircle(VIEW_MODES mode, QVector2D pos, int &eId) | Editor | |
| liftFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &eId) | Editor | |
| liftSelect(int eId) | Editor | |
| liftSelectAll() | Editor | |
| lightAdd(int node, int &lId) | Editor | |
| lightDelete(int lId) | Editor | |
| lightDeselectAll() | Editor | |
| lightFindInCircle(VIEW_MODES mode, QVector2D pos, int &lId) | Editor | |
| lightFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &lId) | Editor | |
| lightSelect(int lId) | Editor | |
| lightSelectAll() | Editor | |
| nodeAdd(QVector3D pos, int &nId) | Editor | |
| nodeDelete(int nId) | Editor | |
| nodeDeselectAll() | Editor | |
| nodeFindInCircle(VIEW_MODES mode, QVector2D pos, int &nId) | Editor | |
| nodeFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &nId) | Editor | |
| nodeSelect(int nId) | Editor | |
| nodeSelectAll() | Editor | |
| paste(VIEW_MODES mode, QVector2D pos) | Editor | |
| pathAdd(int &pId) | Editor | |
| pathDelete(int pId) | Editor | |
| pathDeselectAll() | Editor | |
| pathSelect(int pId) | Editor | |
| pathSelectAll() | Editor | |
| rootMap | Editor | |
| selectAll() | Editor | |
| selectedDoor | Editor | |
| selectedLift | Editor | |
| selectedLight | Editor | |
| selectedNode | Editor | |
| selectedPath | Editor | |
| selectedSpeaker | Editor | |
| selectedSprite | Editor | |
| selectedStaircase | Editor | |
| selectedSubmap | Editor | |
| selectedTextureID | Editor | |
| selectedWall | Editor | |
| snapCoords(QVector2D &pos) | Editor | |
| speakerAdd(int node, int &aId) | Editor | |
| speakerDelete(int aId) | Editor | |
| speakerDeselectAll() | Editor | |
| speakerFindInCircle(VIEW_MODES mode, QVector2D pos, int &aId) | Editor | |
| speakerFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &aId) | Editor | |
| speakerSelect(int aId) | Editor | |
| speakerSelectAll() | Editor | |
| spriteAdd(int node, uint16_t texId, int &sId) | Editor | |
| spriteDelete(int sId) | Editor | |
| spriteDeselectAll() | Editor | |
| spriteFindInCircle(VIEW_MODES mode, QVector2D pos, int &bId) | Editor | |
| spriteFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &bId) | Editor | |
| spriteSelect(int sId) | Editor | |
| spriteSelectAll() | Editor | |
| staircaseAdd(int node, uint16_t texId, int &hId) | Editor | |
| staircaseDelete(int hId) | Editor | |
| staircaseDeselectAll() | Editor | |
| staircaseFindInCircle(VIEW_MODES mode, QVector2D pos, int &hId) | Editor | |
| staircaseFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &hId) | Editor | |
| staircaseSelect(int hId) | Editor | |
| staircaseSelectAll() | Editor | |
| submapAdd(int node, int &mId) | Editor | |
| submapDelete(int mId) | Editor | |
| submapDeselectAll() | Editor | |
| submapFindInCircle(VIEW_MODES mode, QVector2D pos, int &mId) | Editor | |
| submapFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &mId) | Editor | |
| submapSelect(int mId) | Editor | |
| submapSelectAll() | Editor | |
| terminate() | Editor | |
| to2D(VIEW_MODES mode, const QVector3D &pos) | Editor | static |
| to3D(VIEW_MODES mode, const QVector2D &pos, const QVector3D &ref) | Editor | static |
| viewMaxY | Editor | |
| viewMinY | Editor | |
| viewPoint | Editor | |
| wallAdd(int n1, int n2, uint16_t texId, int &wId) | Editor | |
| wallDelete(int wId) | Editor | |
| wallDeselectAll() | Editor | |
| wallFindInCircle(VIEW_MODES mode, QVector2D pos, int &wId) | Editor | |
| wallFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &wId) | Editor | |
| wallSelect(int wId) | Editor | |
| wallSelectAll() | Editor | |
| wallSelector | Editor | |
| zoom | Editor | |