DIE Engine
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Editor Member List

This is the complete list of members for Editor, including all inherited members.

align()Editor
clearSelection()Editor
collisionsEditor
copy()Editor
copyNodeIDsEditor
copyNodesEditor
copyWallsEditor
cut()Editor
deselect()Editor
doorAdd(int node, uint16_t texId, int &dId)Editor
doorDelete(int dId)Editor
doorDeselectAll()Editor
doorFindInCircle(VIEW_MODES mode, QVector2D pos, int &dId)Editor
doorFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &dId)Editor
doorSelect(int dId)Editor
doorSelectAll()Editor
editedMapEditor
editModeEditor
Editor()Editor
envEditor
gravityEditor
gridSizeEditor
gridSnapEditor
init()Editor
inView(const QVector3D &pos) constEditorinline
liftAdd(int node, uint16_t texId, int &eId)Editor
liftDelete(int eId)Editor
liftDeselectAll()Editor
liftFindInCircle(VIEW_MODES mode, QVector2D pos, int &eId)Editor
liftFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &eId)Editor
liftSelect(int eId)Editor
liftSelectAll()Editor
lightAdd(int node, int &lId)Editor
lightDelete(int lId)Editor
lightDeselectAll()Editor
lightFindInCircle(VIEW_MODES mode, QVector2D pos, int &lId)Editor
lightFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &lId)Editor
lightSelect(int lId)Editor
lightSelectAll()Editor
nodeAdd(QVector3D pos, int &nId)Editor
nodeDelete(int nId)Editor
nodeDeselectAll()Editor
nodeFindInCircle(VIEW_MODES mode, QVector2D pos, int &nId)Editor
nodeFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &nId)Editor
nodeSelect(int nId)Editor
nodeSelectAll()Editor
paste(VIEW_MODES mode, QVector2D pos)Editor
pathAdd(int &pId)Editor
pathDelete(int pId)Editor
pathDeselectAll()Editor
pathSelect(int pId)Editor
pathSelectAll()Editor
rootMapEditor
selectAll()Editor
selectedDoorEditor
selectedLiftEditor
selectedLightEditor
selectedNodeEditor
selectedPathEditor
selectedSpeakerEditor
selectedSpriteEditor
selectedStaircaseEditor
selectedSubmapEditor
selectedTextureIDEditor
selectedWallEditor
snapCoords(QVector2D &pos)Editor
speakerAdd(int node, int &aId)Editor
speakerDelete(int aId)Editor
speakerDeselectAll()Editor
speakerFindInCircle(VIEW_MODES mode, QVector2D pos, int &aId)Editor
speakerFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &aId)Editor
speakerSelect(int aId)Editor
speakerSelectAll()Editor
spriteAdd(int node, uint16_t texId, int &sId)Editor
spriteDelete(int sId)Editor
spriteDeselectAll()Editor
spriteFindInCircle(VIEW_MODES mode, QVector2D pos, int &bId)Editor
spriteFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &bId)Editor
spriteSelect(int sId)Editor
spriteSelectAll()Editor
staircaseAdd(int node, uint16_t texId, int &hId)Editor
staircaseDelete(int hId)Editor
staircaseDeselectAll()Editor
staircaseFindInCircle(VIEW_MODES mode, QVector2D pos, int &hId)Editor
staircaseFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &hId)Editor
staircaseSelect(int hId)Editor
staircaseSelectAll()Editor
submapAdd(int node, int &mId)Editor
submapDelete(int mId)Editor
submapDeselectAll()Editor
submapFindInCircle(VIEW_MODES mode, QVector2D pos, int &mId)Editor
submapFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &mId)Editor
submapSelect(int mId)Editor
submapSelectAll()Editor
terminate()Editor
to2D(VIEW_MODES mode, const QVector3D &pos)Editorstatic
to3D(VIEW_MODES mode, const QVector2D &pos, const QVector3D &ref)Editorstatic
viewMaxYEditor
viewMinYEditor
viewPointEditor
wallAdd(int n1, int n2, uint16_t texId, int &wId)Editor
wallDelete(int wId)Editor
wallDeselectAll()Editor
wallFindInCircle(VIEW_MODES mode, QVector2D pos, int &wId)Editor
wallFindInRect(VIEW_MODES mode, QVector2D c1, QVector2D c2, int &wId)Editor
wallSelect(int wId)Editor
wallSelectAll()Editor
wallSelectorEditor
zoomEditor